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1. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time? One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week...
- by Def Monk - at 2017.03.16 14:52:28
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2. Sticky:[Ascension] Command Ship skill requirement changes - in Upcoming Feature and Change Feedback Center [original thread]
Ele Rebellion wrote: Fozzie: What will happen to pilots that have the Command ship injected/trained but do not have the Wing Command skill trained? Will we have to train wing command to fly the command ships? Also wish to know this. I don't...
- by Def Monk - at 2016.11.07 20:15:08
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3. While siggy is down - why not checkout Tripwire? - in Wormholes [original thread]
Daimian Mercer wrote: Scarlett LaBlanc wrote: Only a small part of my Corp spends any real time in W-space, and none of us can imagine living without this tool. We would all be willing to donate or pay for the tool if it converts to subscri...
- by Def Monk - at 2016.06.21 16:28:47
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4. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
I like the updates a lot. The changes put the plans in a much better place, especially with regards to the prime time windows. Much better indeed. The only thing I think it's still missing is a sort of attacker index. Currently, if the current ow...
- by Def Monk - at 2015.05.07 17:14:14
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5. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
So, I like what's going on. The gameplay is interesting and spread out, and should result in some interesting fun. As someone who simply day-trips into nullsec, this is even a great way to force fights with locals, even without the intention of ta...
- by Def Monk - at 2015.03.03 19:21:12
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6. EVE Clipboard Evaluator - Easy way to evaluate your cargo scans - in EVE Technology Lab [original thread]
Downloaded and tried. Will use permanently. Great job. Simple and does it's job well. Edit: Although, requesting the ability to modify the delay on how long the pop-up stays up, as it would be a wonderful addition. ;)
- by Def Monk - at 2015.02.08 20:40:17
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7. Importing EVE market cache data to excel - in EVE Technology Lab [original thread]
While I'm always all for people learning how to handle APIs and develop third-party apps for Eve, I feel like a lot of what people are asking for in this thread already gets covered by applications like Evernus . It's a great program, and does a...
- by Def Monk - at 2015.02.08 20:26:41
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8. First impressions of using the EVE SSO - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Rivr Luzade wrote: That's what I would call properly educated player base: paranoid and distrustful, both because of EVE's society as well as real-life events. this... their is a lot of implicit trust in that sso. I t...
- by Def Monk - at 2014.11.27 17:32:43
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9. Discussion: Generate an XML API key via the SSO - in EVE Technology Lab [original thread]
For those asking about naming: the way a SSO works is that a website has to be registered with CCP before it can use it. As such, there will be a name associated with it. The name of the API key would likely be named to reference this, as that wou...
- by Def Monk - at 2014.11.18 03:50:32
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10. Discussion: Generate an XML API key via the SSO - in EVE Technology Lab [original thread]
Kali Izia wrote: CCP FoxFour wrote: Ah yes. This is what it looks like right now if your application requests permissions from CREST via the SSO: http://i.imgur.com/L939SZ5.jpg I imagine if we had it so an application could request to c...
- by Def Monk - at 2014.11.06 03:41:26
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11. [IDEA] Vertical Channel Tabs - in Player Features and Ideas Discussion [original thread]
Also requesting this be: Optional - I use multiple chat windows. One of them doesn't have a lot of channels, so in that circumstance, it would be overkill. I want both at once. Collapsible - Like the hangar windows. It would be great to get...
- by Def Monk - at 2014.09.09 19:57:00
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12. [API Request] MemberTracking cache time reduction from 6h to 1h - in EVE Technology Lab [original thread]
Would just like to chime in that it would be cool to have this. Those graphs on player info would be really cool. I collect full API keys from all my corp members anyway (for security reasons), so this might be neat to do now..... CCP FoxFour w...
- by Def Monk - at 2014.05.07 20:14:00
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13. UI Layout Bookmarks- Size and Position of Windows and Notifications - in Player Features and Ideas Discussion [original thread]
My OCD gets hurt pretty hard whenever something ends up one pixel off because the placement of the UI elements can be so damn inconsistent, especially when playing in windowed mode. +1 I think this thread is relevant though: https://forums.eveon...
- by Def Monk - at 2014.05.07 19:35:00
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14. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Citrute wrote: Def Monk wrote: There is. I was quite fond of DaOpa's idea to use their new player structure system to make an item that gathers data like this while it's anchored in a system. I chimed in that it should be combat probe findab...
- by Def Monk - at 2014.05.07 19:12:00
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15. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Citrute wrote: I find it humorous how some k-space entities who's very existence is founded and maintained with superior metadata that is simply not available 'in game' in a form that can be leveraged in the same meaningful ways (including data...
- by Def Monk - at 2014.05.07 18:34:00
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16. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: Def Monk wrote: I'm aware everyone knows the problems with POSs. It was more an attempt to get conversation rolling for alternatives and solutions in the meantime - this functionality currently acts as one and with it g...
- by Def Monk - at 2014.05.07 17:48:00
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17. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: Def Monk wrote: So side note: I brought this up in my initial post but I assume it was too long for most people to read, so I'll bring up one particular point I mentioned before. It's a small issue, but I'm just curious ...
- by Def Monk - at 2014.05.07 17:41:00
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18. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
So side note: I brought this up in my initial post but I assume it was too long for most people to read, so I'll bring up one particular point I mentioned before. It's a small issue, but I'm just curious as to other people's thoughts. As said befo...
- by Def Monk - at 2014.05.07 15:31:00
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19. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
John Caldr wrote: BayneNothos wrote: proposition also answered above Bohneik Itohn wrote: text There is a killboard. It has numbers you cant argue with. C5/C6 are the place where major WH income generated. If you remove predator...
- by Def Monk - at 2014.05.07 15:22:00
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20. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Enaris Kerle wrote: Two step wrote: I would estimate the real number currently at over 30 Trillion per month, and that is with the giant drop in melted nanoribbons. Which NPCs can I sell nanoribbons to? (If the answer is "none", then it's ...
- by Def Monk - at 2014.05.07 13:33:00
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